Formations and Manoeuvres: Difference between revisions

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*This formation allows element members to be in position to quickly bring ordnance to bear when a threat is detected. A vertical stack of 2,000 to 5,000 feet, when applicable, minimizes the chance of simultaneous detection by a bandit.
*This formation allows element members to be in position to quickly bring ordnance to bear when a threat is detected. A vertical stack of 2,000 to 5,000 feet, when applicable, minimizes the chance of simultaneous detection by a bandit.
'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Line Abreast Left/Right.
#Initiate formations - Lead: Flight, go Line Abreast Left/Right.
#Wingman: 2.
#Wingman: 2.
#In position - Wingman: 2, In position.
#In position - Wingman: 2, In position.
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*Easy detection of formation by single threat.
*Easy detection of formation by single threat.
'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Fighting Wing(Spread) Left/Right.
#Initiate formations - Lead: Flight, go Fighting Wing(Spread) Left/Right.
#Wingman: 2.
#Wingman: 2.
#In position - Wingman: 2, In position.
#In position - Wingman: 2, In position.
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#The most significant disadvantage of the wedge is that it provides little to no 6 o'clock protection for the wingman. Lead changes, if required, are difficult to execute.
#The most significant disadvantage of the wedge is that it provides little to no 6 o'clock protection for the wingman. Lead changes, if required, are difficult to execute.
'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Wedge Left/Right.
#Initiate formations - Lead: Flight, go Wedge Left/Right.
#Wingman: 2.
#Wingman: 2.
#In position - Wingman: 2, In position.
#In position - Wingman: 2, In position.
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'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Vic.
#Initiate formations - Lead: Flight, go Vic.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Fluid.
#Initiate formations - Lead: Flight, go Fluid.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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<!--T:23-->
'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Spread.
#Initiate formations - Lead: Flight, go Spread.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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<!--T:25-->
<!--T:25-->
'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Viper.
#Initiate formations - Lead: Flight, go Viper.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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*Depending on position, the trailing element may be momentarily mistaken as a threat, especially if staggered too much off to one side.
*Depending on position, the trailing element may be momentarily mistaken as a threat, especially if staggered too much off to one side.
'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Box/Offset Box.
#Initiate formations - Lead: Flight, go Box/Offset Box.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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*Cumbersome to maneuver at low altitude in rough terrain.
*Cumbersome to maneuver at low altitude in rough terrain.
'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Fluid.
#Initiate formations - Lead: Flight, go Fluid.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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*Very difficult for wingmen to fly at low altitude.
*Very difficult for wingmen to fly at low altitude.
'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Fluid.
#Initiate formations - Lead: Flight, go Fluid.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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<!--T:41-->
'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Viper(Res Cell).
#Initiate formations - Lead: Flight, go Viper(Res Cell).
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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[[File:Four-Ship_LAB.png|thumb|644x644px|Four-Ship LAB]]
[[File:Four-Ship_LAB.png|thumb|644x644px|Four-Ship LAB]]
'''Brevity Call'''  
'''Brevity Call'''  
#Lead: Flight, go Line Abreast.
#Initiate formations - Lead: Flight, go Line Abreast.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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'''Brevity Call'''
'''Brevity Call'''
#Lead: Flight, go Route Left/Right.
#Initiate formations - Lead: Flight, go Route Left/Right.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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<!--T:50-->
<!--T:50-->
'''Brevity Call'''
'''Brevity Call'''
#Lead: Flight, go Fingertip Left/Right.
#Initiate formations - Lead: Flight, go Fingertip Left/Right.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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<!--T:52-->
<!--T:52-->
'''Brevity Call'''
'''Brevity Call'''
#Lead: Flight, go Finger Left/Right.
#Initiate formations - Lead: Flight, go Finger Left/Right.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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<!--T:55-->
'''Brevity Call'''
'''Brevity Call'''
#Lead: Flight, go Echelon Left/Right.
#Initiate formations - Lead: Flight, go Echelon Left/Right.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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[[File:Four-Ship_Trail.png|thumb|580x580px|Four-Ship Trail]]
[[File:Four-Ship_Trail.png|thumb|580x580px|Four-Ship Trail]]
'''Brevity Call'''
'''Brevity Call'''
#Lead: Flight, go Trail Left/Right.
#Initiate formations - Lead: Flight, go Trail Left/Right.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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=== '''Ladder''' === <!--T:57-->
=== '''Ladder''' === <!--T:57-->
'''Brevity Call'''
'''Brevity Call'''
#Lead: Flight, go Ladder.
#Initiate formations - Lead: Flight, go Ladder.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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=== '''Stack''' === <!--T:58-->
=== '''Stack''' === <!--T:58-->
'''Brevity Call'''
'''Brevity Call'''
#Lead: Flight, go Stack.
#Initiate formations - Lead: Flight, go Stack.
#Wingman: 2.
#Wingman: 2.
#Element Lead: 3.
#Element Lead: 3.
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